Update a few items in User Guide (#2242)

* Update images and user_guide.md

* fix link and typos in user_guide.md

* fix mistakes in user_guide.md
main
TOsmanov 5 years ago committed by GitHub
parent 8a1842c77c
commit 35342f0885
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 27 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 27 KiB

After

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 71 KiB

After

Width:  |  Height:  |  Size: 73 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 33 KiB

After

Width:  |  Height:  |  Size: 42 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 36 KiB

After

Width:  |  Height:  |  Size: 44 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 32 KiB

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 31 KiB

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 67 KiB

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 35 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 657 B

@ -285,39 +285,22 @@ Go to the [Django administration panel](http://localhost:8080/admin). There you
### Models
On the ``Models`` page allows you to manage your deep learning (DL) models uploaded for auto annotation.
Using the functionality you can upload, update or delete a specific DL model.
To open the model manager, click the ``Models`` button on the navigation bar.
The ``Models`` page contains information about all the existing models. The list of models is divided into two sections:
- Primary — contains default CVAT models. Each model is a separate element.
It contains the models name, a framework on which the model was based on and
``Supported labels`` (a dropdown list of all supported labels).
- Uploaded by a user — Contains models uploaded by a user.
The list of user models has additional columns with the following information:
name of the user who uploaded the model and the upload date.
Here you can delete models in the ``Actions`` menu.
The Models page contains a list of deep learning (DL) models deployed for semi-automatic and automatic annotation.
To open the Models page, click the Models button on the navigation bar.
The list of models is presented in the form of a table. The parameters indicated for each model are the following:
- ``Framework`` the model is based on
- model ``Name``
- model ``Type``:
- ``detector`` - used for automatic annotation (available in [detectors](#detectors) and [automatic annotation](#automatic-annotation))
- ``interactor`` - used for semi-automatic shape annotation (available in [interactors](#interactors))
- ``tracker`` - used for semi-automatic track annotation (available in [trackers](#trackers))
- ``reid`` - used to combine individual objects into a track (available in [automatic annotation](#automatic-annotation))
- ``Description`` - brief description of the model
- ``Labels`` - list of the supported labels (only for the models of the ``detectors`` type)
![](static/documentation/images/image099.jpg)
In order to add your model, click `` Create new model``.
Enter model name, and select model file using "Select files" button.
To annotate a task with a custom model you need to prepare 4 files:
- ``Model config`` (*.xml) - a text file with network configuration.
- ``Model weights`` (*.bin) - a binary file with trained weights.
- ``Label map`` (*.json) - a simple json file with label_map dictionary like an object with
string values for label numbers.
- ``Interpretation script`` (*.py) - a file used to convert net output layer to a predefined structure
which can be processed by CVAT.
You can learn more about creating model files by pressing [(?)](/cvat/apps/auto_annotation).
Check the box `` Load globally`` if you want everyone to be able to use the model.
Click the ``Submit`` button to submit a model.
![](static/documentation/images/image104.jpg)
After the upload is complete your model can be found in the ``Uploaded by a user`` section.
Use "Auto annotation" button to pre annotate a task using one of your DL models.
[Read more](/cvat/apps/auto_annotation)
Read how to install your model [here](installation.md#semi-automatic-and-automatic-annotation).
### Search
@ -797,12 +780,13 @@ Switching between user interface modes.
**Shapes block** - contains all the tools for creating shapes.
|Icon |Description |Links to section |
|-- |-- |-- |
|![](static/documentation/images/image189.jpg)|``AI Tools`` |[AI Tools](#ai-tools)|
|![](static/documentation/images/image167.jpg)|``Rectangle``|[Shape mode](#shape-mode-basics); [Track mode](#track-mode-basics);<br/> [Drawing by 4 points](#annotation-with-rectangle-by-4-points)|
|![](static/documentation/images/image168.jpg)|``Polygon`` |[Annotation with polygons](#annotation-with-polygons); [Track mode with polygons](#track-mode-with-polygons) |
|![](static/documentation/images/image169.jpg)|``Polyline`` |[Annotation with polylines](#annotation-with-polylines)|
|![](static/documentation/images/image170.jpg)|``Points`` |[Annotation with points](#annotation-with-points) |
|![](static/documentation/images/image176.jpg)|``Cuboid`` |[Annotation with cuboids](#annotation-with-cuboids) |
|![](static/documentation/images/image171.jpg)|``Tag`` |[Annotation with tags](#annotation-with-tag)s |
|![](static/documentation/images/image171.jpg)|``Tag`` |[Annotation with tags](#annotation-with-tag) |
**Edit block** - contains tools for editing tracks and shapes.
|Icon |Description |Links to section |
@ -868,6 +852,10 @@ The action menu contains:
- ``To background`` - moves the object to the background. The keyboard shortcut ``-``,``_``.
- ``To foreground`` - moves the object to the foreground. The keyboard shortcut ``+``,``=``.
- ``Change instance color``- choosing a color using the color picker (available only in instance mode).
![](static/documentation/images/image153.jpg)
- ``Remove`` - removes the object. The keyboard shortcut ``Del``,``Shift+Del``.
A shape can be locked to prevent its modification or moving by an accident. Shortcut to lock an object: ``L``.
@ -888,11 +876,6 @@ You can change the way an object is displayed on a frame (show or hide).
![](static/documentation/images/image052.jpg)
You can change an object's color.
To do so, click on the color bar of the object and select a color from the palette that appears.
![](static/documentation/images/image153.jpg)
By clicking on the ``Details`` button you can collapse or expand the field with all the attributes of the object.
![](static/documentation/images/image154.jpg)
@ -900,9 +883,10 @@ By clicking on the ``Details`` button you can collapse or expand the field with
---
#### Labels
You can also change the color of any object to random, to do so just hover
the mouse over the object on the frame and highlight them by clicking on a label you need.
In this tab, you can lock or hide objects of a certain label.
In this tab you can lock or hide objects of a certain label.
To change the color for a specific label,
you need to go to the task page and select the color by clicking the edit button,
this way you will change the label color for all jobs in the task.
![](static/documentation/images/image062.jpg)
@ -940,9 +924,9 @@ Change the opacity of the selected object's fill.
![](static/documentation/images/image089_detrac.jpg)
**Black Stroke** checkbox
**Outlines borders** checkbox
Changes the shape border from colored to black.
You can change a special shape border color by clicking on the ``Eyedropper`` icon.
![](static/documentation/images/image088_detrac.jpg)
@ -1051,7 +1035,7 @@ In most cases specifying positive points alone is enough to build a polygon.
If you want to postpone the request and create a few more points, hold down ``Ctrl`` and continue,
the request will be sent after the key is released.
![](static/documentation/images/image188.jpg)
![](static/documentation/images/image188_detrac.jpg)
- To finish interaction, click on the icon on the controls sidebar or press ``N`` on your keyboard.
@ -1116,7 +1100,7 @@ Before starting, you need to select ``Polygon`` on the controls sidebar and choo
delete the previous point by right-clicking on it.
- Press ``N`` again for completing the shape.
- After creating the polygon, you can move the points or delete them by right-clicking and selecting ``Delete point``
or clicking with pressed ``Ctrl`` key in the context menu.
or clicking with pressed ``Alt`` key in the context menu.
### Drawing using automatic borders
@ -1548,7 +1532,7 @@ Many UI elements have shortcut hints. Put your pointer to a required element to
| | _Operations with objects_ |
| ``Ctrl`` | Switch automatic bordering for polygons and polylines during drawing/editing |
| Hold ``Ctrl`` | When the shape is active and fix it |
| ``Ctrl+Click`` on point | Deleting a point (used when hovering over a point of polygon, polyline, points) |
| ``Alt+Click`` on point | Deleting a point (used when hovering over a point of polygon, polyline, points) |
| ``Shift+Click`` on point | Editing a shape (used when hovering over a point of polygon, polyline or points)|
| ``Right-Click`` on shape | Display of an object element from objects sidebar |
| ``T+L`` | Change locked state for all objects in the sidebar |

Loading…
Cancel
Save