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@ -1154,58 +1154,74 @@ You can use linear interpolation for points to annotate a moving object:
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## Annotation with cuboids
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It is used to annotate 3 dimensional objects such as cars, boxes, etc...
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Currently the feature supports one point perspective and has the contraint
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Currently the feature supports one point perspective and has the constraint
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where the vertical edges are exactly parallel to the sides.
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### Creating the cuboid
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Before starting, you have to be sure that ``Cuboid`` is selected.
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Before you start, you have to make sure that Cuboid is selected
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and choose a drawing method ”from rectangle” or “by 4 points”.
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Press ``N`` for entering drawing mode. There are many ways to draw a cuboid.
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You may draw the cuboid by placing 4 points, after which the drawing completes automatically.
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The first 3 points will represent a plane of the cuboid
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while the last point represents the depth of that plane.
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For the first 3 points, it is recomended to only draw the 2 closest side faces,
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as well as the top and bottom face.
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#### Drawing cuboid by 4 points
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Choose a drawing method “by 4 points” and click Shape to enter the drawing mode. There are many ways to draw a cuboid.
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You can draw the cuboid by placing 4 points, after that the drawing will be completed automatically.
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The first 3 points determine the plane of the cuboid while the last point determines the depth of that plane.
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For the first 3 points, it is recommended to only draw the 2 closest side faces, as well as the top and bottom face.
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A few examples:
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### Drawing cuboid from rectangle
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Choose a drawing method “from rectangle” and click Shape to enter the drawing mode.
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When you draw using the rectangle method, you must select the frontal plane of the object using the bounding box.
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The depth and perspective of the resulting cuboid can be edited.
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Example:
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### Editing the cuboid
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The cuboid can be edited in multiple ways, by dragging points or by dragging certain faces.
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First notice that there is a face that is painted with pink lines only, let us call it the front face.
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The cuboid can be edited in multiple ways: by dragging points, by dragging certain faces or by dragging planes.
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First notice that there is a face that is painted with gray lines only, let us call it the front face.
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The cuboid can be moved by simply dragging the shape as normal.
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You can move the cuboid by simply dragging the shape behind the front face.
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The cuboid can be extended by dragging on the point in the middle of the edges.
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The cuboid can also be extended up and down by dragging the point at the vertices.
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To draw with perpective effects it is assumed that the front face is the closest to the camera.
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To begin simply drag the points on the vertices that are not on the pink/front face while holding ``Shift``.
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To draw with perspective effects it should be assumed that the front face is the closest to the camera.
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To begin simply drag the points on the vertices that are not on the gray/front face while holding ``Shift``.
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The cuboid can then be edited as usual.
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If you wish to reset perspective effects, you may right click on cuboid,
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and select ``Reset Perspective`` to return to a regular cuboid.
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If you wish to reset perspective effects, you may right click on the cuboid,
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and select ``Reset perspective`` to return to a regular cuboid.
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The location of the pink face can be swapped with the adjacent visible side face.
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This is done by right clicking on the cuboid and selecting ``Switch Perspective Orientation``.
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The location of the gray face can be swapped with the adjacent visible side face.
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You can do it by right clicking on the cuboid and selecting ``Switch perspective orientation``.
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Note that this will also reset the perspective effects.
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Certain faces of the cuboid can also be edited,
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these faces are the left, right and dorsal faces, relative to the pink face.
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these faces are: the left, right and dorsal faces, relative to the gray face.
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Simply drag the faces to move them independently from the rest of the cuboid.
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You can also use cuboids in track mode, similar to rectangles in track mode ([basics](#track-mode-basics) and [advanced](#track-mode-advanced))
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## Annotation with Auto Segmentation
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