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@ -24,6 +24,7 @@
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- [Shape mode (advanced)](#shape-mode-advanced)
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- [Track mode (advanced)](#track-mode-advanced)
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- [Attribute annotation mode (advanced)](#attribute-annotation-mode-advanced)
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- [AI Tools](#ai-tools)
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- [Annotation with rectangle by 4 points](#annotation-with-rectangle-by-4-points)
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- [Annotation with polygons](#annotation-with-polygons)
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- [Annotation with polylines](#annotation-with-polylines)
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@ -1021,6 +1022,55 @@ or shortcuts:
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In order to change the zoom level, go to settings (press ``F3``)
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in the workspace tab and set the value Attribute annotation mode (AAM) zoom margin in px.
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## AI Tools
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The tool is designed for semi-automatic and automatic annotation using DL models.
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The tool is available only if there is a corresponding model.
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For more details about DL models read the [Models](#models) section.
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### Interactors
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Interactors are used to create a polygon semi-automatically.
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Supported DL models are not bound to the label and can be used for any objects.
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To create a polygon usually you need to use regular or positive points.
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For some kinds of segmentation negative points are available.
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Positive points are the points related to the object.
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Negative points should be placed outside the boundary of the object.
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In most cases specifying positive points alone is enough to build a polygon.
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- Before you start, select the magic wand on the controls sidebar and go to the ``Interactors`` tab.
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Then select a label for the polygon and a required DL model.
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- Click ``Interact`` to enter the interaction mode. Now you can place positive and/or negative points.
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Left click creates a positive point and right click creates a negative point.
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``Deep extreme cut`` model requires a minimum of 4 points. After you set 4 positive points,
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a request will be sent to the server and when the process is complete a polygon will be created.
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If you are not satisfied with the result, you can set additional points or remove points by left-clicking on it.
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If you want to postpone the request and create a few more points, hold down ``Ctrl`` and continue,
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the request will be sent after the key is released.
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- To finish interaction, click on the icon on the controls sidebar or press ``N`` on your keyboard.
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- When the object is finished, you can edit it like a polygon.
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You can read about editing polygons in the [Annotation with polygons](#annotation-with-polygons) section.
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### Detectors
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Detectors are used to automatically annotate one frame. Supported DL models are suitable only for certain labels.
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- Before you start, click the magic wand on the controls sidebar and select the Detectors icon tab.
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You need to match the labels of the DL model (left column) with the labels in your task (right column).
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Then click ``Annotate``.
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- This action will automatically annotates one frame.
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In the [Automatic annotation](#automatic-annotation) section you can read how to make automatic annotation of all frames.
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## Annotation with rectangle by 4 points
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It is an efficient method of bounding box annotation, proposed
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[here](https://arxiv.org/pdf/1708.02750.pdf).
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@ -1108,21 +1158,6 @@ Below you can see results with opacity and black stroke:
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If you need to annotate small objects, increase ``Image Quality`` to
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``95`` in ``Create task`` dialog for your convenience.
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### Make AI polygon
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Used to create a polygon semi-automatically.
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- Before starting, you have to make sure that the ``Make AI polygon`` is selected.
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- Click ``Shape`` to enter drawing mode. Now you can start annotating the necessary area.
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A shape must consist of 4 points minimum. You can set a fixed number of points in the ``Number of points`` field,
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then drawing will be stopped automatically. You can zoom in/out and move while drawing.
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- Press ``N`` again to finish marking the area. At the end of Auto Segmentation,
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a shape is created and you can work with it as a polygon.
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### Edit polygon
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To edit a polygon you have to click with pressed ``Shift``, it will open the polygon editor.
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