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@ -100,7 +100,7 @@ Go to the [Django administration panel](http://localhost:8080/admin). There you
**Labels**. There are two ways of working with labels:
- The ``Constructor`` is a simple way to add and adjust labels. To add a new label click the ``Add label`` button.
![](static/documentation/images/image123.jpg)
You can set a name of the label in the ``Label name`` field.
![](static/documentation/images/image124.jpg)
@ -109,49 +109,49 @@ Go to the [Django administration panel](http://localhost:8080/admin). There you
![](static/documentation/images/image125.jpg)
The following actions are available here:
1. Set the attributes name.
1. Choose the way to display the attribute:
- Select — drop down list of value
- Radio — is used when it is necessary to choose just one option out of few suggested.
- Checkbox — is used when it is necessary to choose any number of options out of suggested.
- Text — is used when an attribute is entered as a text.
- Number — is used when an attribute is entered as a number.
1. Set values for the attribute. The values could be separated by pressing ``Enter``.
The entered value is displayed as a separate element which could be deleted
by pressing ``Backspace`` or clicking the close button (x).
If the specified way of displaying the attribute is Text or Number,
The following actions are available here:
1. Set the attributes name.
1. Choose the way to display the attribute:
- Select — drop down list of value
- Radio — is used when it is necessary to choose just one option out of few suggested.
- Checkbox — is used when it is necessary to choose any number of options out of suggested.
- Text — is used when an attribute is entered as a text.
- Number — is used when an attribute is entered as a number.
1. Set values for the attribute. The values could be separated by pressing ``Enter``.
The entered value is displayed as a separate element which could be deleted
by pressing ``Backspace`` or clicking the close button (x).
If the specified way of displaying the attribute is Text or Number,
the entered value will be displayed as text by default (e.g. you can specify the text format).
1. Checkbox ``Mutable`` determines if an attribute would be changed frame to frame.
1. Checkbox ``Mutable`` determines if an attribute would be changed frame to frame.
1. You can delete the attribute by clicking the close button (x).
Click the ``Continue`` button to add more labels.
If you need to cancel adding a label - press the ``Cancel`` button.
After all the necessary labels are added click the ``Done`` button.
After clicking ``Done`` the added labels would be displayed as separate elements of different colour.
You can edit or delete labels by clicking ``Update attributes`` or ``Delete label``.
Click the ``Continue`` button to add more labels.
If you need to cancel adding a label - press the ``Cancel`` button.
After all the necessary labels are added click the ``Done`` button.
After clicking ``Done`` the added labels would be displayed as separate elements of different colour.
You can edit or delete labels by clicking ``Update attributes`` or ``Delete label``.
- The ``Raw`` is a way of working with labels for an advanced user.
Raw presents label data in _json_ format with an option of editing and copying labels as a text.
The ``Done`` button applies the changes and the ``Reset`` button cancels the changes.
- The ``Raw`` is a way of working with labels for an advanced user.
Raw presents label data in _json_ format with an option of editing and copying labels as a text.
The ``Done`` button applies the changes and the ``Reset`` button cancels the changes.
![](static/documentation/images/image126.jpg)
In ``Raw`` and ``Constructor`` mode, you can press the ``Copy`` button to copy the list of labels.
**Select files**. Press tab ``My computer`` to choose some files for annotation from your PC.
If you select tab ``Connected file share`` you can choose files for annotation from your network.
**Select files**. Press tab ``My computer`` to choose some files for annotation from your PC.
If you select tab ``Connected file share`` you can choose files for annotation from your network.
If you select `` Remote source`` , you'll see a field where you can enter a list of URLs (one URL per line).
![](static/documentation/images/image127.jpg)
#### Advanced configuration
![](static/documentation/images/image128.jpg)
![](static/documentation/images/image128.jpg)
**Z-Order**. Defines the order on drawn polygons. Check the box for enable layered displaying.
**Use zip chunks**. Force to use zip chunks as compressed data. Actual for videos only.
**Image Quality**. Use this option to specify quality of uploaded images.
The option helps to load high resolution datasets faster.
Use the value from ``1`` (completely compressed images) to ``95`` (almost not compressed images).
@ -190,8 +190,8 @@ Go to the [Django administration panel](http://localhost:8080/admin). There you
For example, enter ``25`` to leave every twenty fifth frame in the video or every twenty fifth image.
**Chunk size**. Defines a number of frames to be packed in a chunk when send from client to server.
Server defines automatically if empty.
Server defines automatically if empty.
Recommended values:
- 1080p or less: 36
- 2k or less: 8 - 16
@ -248,32 +248,32 @@ Go to the [Django administration panel](http://localhost:8080/admin). There you
Push ``Open`` button to go to task details.
1. Task details is a task page which contains a preview, a progress bar
1. Task details is a task page which contains a preview, a progress bar
and the details of the task (specified when the task was created) and the jobs section.
![](static/documentation/images/image131_DETRAC.jpg)
- The next actions are available on this page:
1. Change the tasks title.
1. Open ``Actions`` menu.
1. Open ``Actions`` menu.
1. Change issue tracker or open issue tracker if it is specified.
1. Change labels.
You can add new labels or add attributes for the existing labels in the Raw mode or the Constructor mode.
You can add new labels or add attributes for the existing labels in the Raw mode or the Constructor mode.
By clicking ``Copy`` you will copy the labels to the clipboard.
1. Assigned to — is used to assign a task to a person. Start typing an assignees name and/or
1. Assigned to — is used to assign a task to a person. Start typing an assignees name and/or
choose the right person out of the dropdown list.
- ``Jobs`` — is a list of all jobs for a particular task. Here you can find the next data:
- Jobs name with a hyperlink to it.
- Frames — the frame interval.
- A status of the job. The status is specified by the user in the menu inside the job.
There are three types of status: annotation, validation or completed.
- Frames — the frame interval.
- A status of the job. The status is specified by the user in the menu inside the job.
There are three types of status: annotation, validation or completed.
The status of the job is changes the progress bar of the task.
- Started on — start date of this job.
- Duration — is the amount of time the job is being worked.
- Assignee is the user who is working on the job.
- Assignee is the user who is working on the job.
You can start typing an assignees name and/or choose the right person out of the dropdown list.
- ``Copy``. By clicking Copy you will copy the job list to the clipboard.
The job list contains direct links to jobs.
- ``Copy``. By clicking Copy you will copy the job list to the clipboard.
The job list contains direct links to jobs.
1. Follow a link inside ``Jobs`` section to start annotation process.
In some cases, you can have several links. It depends on size of your
@ -285,33 +285,33 @@ Go to the [Django administration panel](http://localhost:8080/admin). There you
### Models
On the ``Models`` page allows you to manage your deep learning (DL) models uploaded for auto annotation.
Using the functionality you can upload, update or delete a specific DL model.
To open the model manager, click the ``Models`` button on the navigation bar.
On the ``Models`` page allows you to manage your deep learning (DL) models uploaded for auto annotation.
Using the functionality you can upload, update or delete a specific DL model.
To open the model manager, click the ``Models`` button on the navigation bar.
The ``Models`` page contains information about all the existing models. The list of models is divided into two sections:
- Primary — contains default CVAT models. Each model is a separate element.
It contains the models name, a framework on which the model was based on and
- Primary — contains default CVAT models. Each model is a separate element.
It contains the models name, a framework on which the model was based on and
``Supported labels`` (a dropdown list of all supported labels).
- Uploaded by a user — Contains models uploaded by a user.
The list of user models has additional columns with the following information:
name of the user who uploaded the model and the upload date.
- Uploaded by a user — Contains models uploaded by a user.
The list of user models has additional columns with the following information:
name of the user who uploaded the model and the upload date.
Here you can delete models in the ``Actions`` menu.
![](static/documentation/images/image099.jpg)
In order to add your model, click `` Create new model``.
Enter model name, and select model file using "Select files" button.
In order to add your model, click `` Create new model``.
Enter model name, and select model file using "Select files" button.
To annotate a task with a custom model you need to prepare 4 files:
- ``Model config`` (*.xml) - a text file with network configuration.
- ``Model weights`` (*.bin) - a binary file with trained weights.
- ``Label map`` (*.json) - a simple json file with label_map dictionary like an object with
- ``Model config`` (*.xml) - a text file with network configuration.
- ``Model weights`` (*.bin) - a binary file with trained weights.
- ``Label map`` (*.json) - a simple json file with label_map dictionary like an object with
string values for label numbers.
- ``Interpretation script`` (*.py) - a file used to convert net output layer to a predefined structure
which can be processed by CVAT.
- ``Interpretation script`` (*.py) - a file used to convert net output layer to a predefined structure
which can be processed by CVAT.
You can learn more about creating model files by pressing [(?)](/cvat/apps/auto_annotation).
Check the box `` Load globally`` if you want everyone to be able to use the model.
Click the ``Submit`` button to submit a model.
Check the box `` Load globally`` if you want everyone to be able to use the model.
Click the ``Submit`` button to submit a model.
![](static/documentation/images/image104.jpg)
@ -348,7 +348,7 @@ The tool consists of:
- ``Workspace`` — space where images are shown;
- ``Controls sidebar`` — contains tools for navigating the image, zoom,
creating shapes and editing tracks (merge, split, group)
- ``Objects sidebar`` — contains label filter, two lists:
- ``Objects sidebar`` — contains label filter, two lists:
objects (on the frame) and labels (of objects on the frame) and appearance settings.
![](static/documentation/images/image034_DETRAC.jpg)
@ -362,17 +362,17 @@ The tool consists of:
![](static/documentation/images/image008.jpg)
1. To navigate the image, use the button on the controls sidebar.
Another way an image can be moved/shifted is by holding the left mouse button inside
an area without annotated objects.
1. To navigate the image, use the button on the controls sidebar.
Another way an image can be moved/shifted is by holding the left mouse button inside
an area without annotated objects.
If the ``Mouse Wheel`` is pressed, then all annotated objects are ignored. Otherwise the
a highlighted bounding box will be moved instead of the image itself.
![](static/documentation/images/image136.jpg)
1. You can use the button on the sidebar controls to zoom on a region of interest.
1. You can use the button on the sidebar controls to zoom on a region of interest.
Use the button ``Fit the image`` to fit the image in the workspace.
You can also use the mouse wheel to scale the image
You can also use the mouse wheel to scale the image
(the image will be zoomed relatively to your current cursor position).
![](static/documentation/images/image137.jpg)
@ -406,16 +406,16 @@ Usage examples:
![](static/documentation/images/image082.jpg)
Before you start, select the correct `` Label`` (should be specified by you when creating the task)
Before you start, select the correct `` Label`` (should be specified by you when creating the task)
and `` Drawing Method`` (by 2 points or by 4 points):
![](static/documentation/images/image080.jpg)
![](static/documentation/images/image080.jpg)
1. Creating a new annotation in ``Shape mode``:
- Create a separate ``Rectangle`` by clicking on ``Shape``.
- Create a separate ``Rectangle`` by clicking on ``Shape``.
![](static/documentation/images/image081.jpg)
![](static/documentation/images/image081.jpg)
- Choose the opposite points. Your first rectangle is ready!
@ -428,7 +428,7 @@ Usage examples:
You can also undo your actions using ``Ctrl+Z`` and redo them with ``Shift+Ctrl+Z`` or ``Ctrl+Y``.
1. You can see the ``Object card`` in the objects sidebar or open it by right-clicking on the object.
You can change the attributes in the details section.
You can change the attributes in the details section.
You can perform basic operations or delete an object by clicking on the action menu button.
![](static/documentation/images/image012.jpg)
@ -445,10 +445,10 @@ Usage examples:
- Add/modify/delete objects for existing annotations.
- Edit tracks, merge several rectangles into one track.
1. Like in the ``Shape mode``, you need to select a ``Rectangle`` on the sidebar,
1. Like in the ``Shape mode``, you need to select a ``Rectangle`` on the sidebar,
in the appearing form, select the desired ``Label`` and the ``Drawing method``.
![](static/documentation/images/image083.jpg)
![](static/documentation/images/image083.jpg)
1. Creating a track for an object (look at the selected car as an example):
- Create a ``Rectangle`` in ``Track mode`` by clicking on ``Track``.
@ -461,8 +461,8 @@ Usage examples:
![](static/documentation/images/image016.jpg)
- If the object starts to change its position, you need to modify the rectangle where it happens.
It isn't necessary to change the rectangle on each frame, simply update several keyframes
- If the object starts to change its position, you need to modify the rectangle where it happens.
It isn't necessary to change the rectangle on each frame, simply update several keyframes
and the frames between them will be interpolated automatically.
- Let's jump 30 frames forward and adjust the boundaries of the object. See an example below:
@ -487,7 +487,7 @@ Usage examples:
![](static/documentation/images/gif001_DETRAC.gif)
- Click ``Merge`` button or press key ``M`` and click on any rectangle of the first track
- Click ``Merge`` button or press key ``M`` and click on any rectangle of the first track
and on any rectangle of the second track and so on:
![](static/documentation/images/image162_DETRAC.jpg)
@ -505,7 +505,7 @@ Usage examples:
### Attribute annotation mode (basics)
- In this mode you can edit attributes with fast navigation between objects and frames using a keyboard.
- In this mode you can edit attributes with fast navigation between objects and frames using a keyboard.
Open the drop-down list in the top panel and select Attribute annotation Mode.
![](static/documentation/images/image023_Affectnet.jpg)
@ -519,7 +519,7 @@ Usage examples:
or select from the drop-down list.
![](static/documentation/images/image024_Affectnet.jpg)
- Press ``Up Arrow``/``Down Arrow`` on your keyboard or click the buttons in the UI to go to the next/previous
attribute. In this case, after pressing ``Down Arrow`` you will be able to edit the ``Age`` attribute.
@ -527,14 +527,14 @@ Usage examples:
- Use ``Right Arrow``/``Left Arrow`` keys to move to the previous/next image with annotation.
To see all the hot keys available in the attribute annotation mode, press ``F2``.
To see all the hot keys available in the attribute annotation mode, press ``F2``.
Read more in the section [attribute annotation mode (advanced)](#attribute-annotation-mode-advanced).
### Downloading annotations
1. To download the latest annotations, you have to save all changes first.
1. To download the latest annotations, you have to save all changes first.
click the ``Save`` button. There is a ``Ctrl+S`` shortcut to save annotations quickly.
1. After that, сlick the ``Menu`` button.
1. After that, сlick the ``Menu`` button.
1. Press the ``Dump Annotation`` button.
![](static/documentation/images/image028.jpg)
@ -545,7 +545,7 @@ Read more in the section [attribute annotation mode (advanced)](#attribute-annot
- [CVAT for images](/cvat/apps/documentation/xml_format.md#annotation)
is highlighted if a task has the annotation mode.
![](static/documentation/images/image029.jpg "Example XML format")
![](static/documentation/images/image029.jpg "Example XML format")
- [PASCAL VOC](http://host.robots.ox.ac.uk/pascal/VOC/)
- [(VOC) Segmentation mask](http://host.robots.ox.ac.uk/pascal/VOC/) —
@ -596,7 +596,7 @@ quality, etc.). There are two types of attributes:
![](static/documentation/images/image072.jpg)
---
**Track** is a set of shapes on different frames which corresponds to one object.
**Track** is a set of shapes on different frames which corresponds to one object.
Tracks are created in ``Track mode``
![](static/documentation/images/gif003_DETRAC.gif)
@ -631,58 +631,54 @@ In addition the workspace also has the following functions:
---
### Settings
Press ``F2`` to access settings menu.
To open the settings open the user menu in the header and select the settings item or press ``F3``.
![](static/documentation/images/image067.jpg)
There is ``Player Settings`` which adjusts ``Workspace`` and ``Other Settings``.
``Settings`` have two tabs:
In ``Player Settings`` you can:
- Control step of ``C`` and ``V`` shortcuts
- Control speed of ``Space``/``Play`` button
- Show every image in full or zoomed out like previous
(it is enabled by default for interpolation mode and disabled for annotation mode)
- Enable ``Grid`` when you don't need small objects. ``Grid`` can have
different opacity, color and cells' size — use ``F2`` to configure settings.
In tab ``Player`` you can:
- Control step of ``C`` and ``V`` shortcuts.
- Control speed of ``Space``/``Play`` button.
- Show ``Grid``, change grid size, choose color and transparency:
![](static/documentation/images/image068.jpg)
![](static/documentation/images/image068_mapillary_vistas.jpg)
- Adjust ``Brightness``/``Contrast``/``Saturation`` of too exposing or too
dark images using ``F2`` — color settings (changes displaying and not the
- Show every image in full size or zoomed out like previous
(it is enabled by default for interpolation mode and disabled for annotation mode).
- ``Rotate all images`` checkbox — switch the rotation of all frames or an individual frame.
- Adjust ``Brightness``/``Contrast``/``Saturation`` of too exposed or too
dark images using ``F3`` — color settings (changes displaying settings and not the
image itself).
Shortcuts:
- ``Shift+B``/``Alt+B`` for brightness
- ``Shift+C``/``Alt+C`` for contrast
- ``Shift+S``/``Alt+S`` for saturation
- ``F2`` —> ``Reset Color Settings`` to default values
- ``Shift+B+=``/``Shift+B+-`` for brightness.
- ``Shift+C+=``/``Shift+C+-`` for contrast.
- ``Shift+S+=``/``Shift+S+-`` for saturation.
![](static/documentation/images/image069.jpg)
![](static/documentation/images/image164_mapillary_vistas.jpg)
``Other Settings`` contains:
- ``Show All Interpolation Tracks`` checkbox — shows hidden object on the
side panel for every interpolated object (turned off by default)
- ``AAM Zoom Margin`` slider — defines margins for shape in attribute annotation mode
- ``Enable AutoSaving`` checkbox — turned off by default
- ``AutoSaving Interval (min)`` input box — 15 minutes by default
- ``Rotate all images`` checkbox — switch the rotation of all frames / individual frame
- ``Reset color settings`` to default values.
---
### Bottom Panel
![](static/documentation/images/image035.jpg)
In tab ``Workspace`` you can:
---
Go to the first and latest frames.
![](static/documentation/images/image155.jpg)
![](static/documentation/images/image036.jpg)
- ``Enable auto save`` checkbox — turned off by default.
- ``Auto save interval (min)`` input box — 15 minutes by default.
- ``Show all interpolation tracks`` checkbox — shows hidden objects on the
side panel for every interpolated object (turned off by default).
- ``Always show object details`` - show text for an object on the canvas not only when the object is activated:
---
Go to the next/previous frame with a predefined step. Shortcuts:
``V`` — step backward, ``C`` — step forward. By default the step is ``10``
(change at ``Open Menu`` —> ``Settings`` —> ``Player Step``).
![](static/documentation/images/image152_DETRAC.jpg)
![](static/documentation/images/image037.jpg)
- ``Automatic bordering`` - enable automatic bordering for polygons and polylines during drawing/editing.
For more information To find out more, go to the section [annotation with polygons](#Annotation-with-polygons).
- ``Attribute annotation mode (AAM) zoom margin`` input box — defines margins (in px)
for shape in the attribute annotation mode.
- Press `` Go back`` or ``F3`` to return to the annotation.
---
Go to the next/previous frame with step equals to 1. Shortcuts: ``D`` — previous, ``F`` — next.
@ -940,15 +936,15 @@ By default, objects in the mode are zoomed. Check
``Open Menu`` —> ``Settings`` —> ``AAM Zoom Margin`` to adjust that.
## Annotation with box by 4 points
It is an efficient method of bounding box annotation, proposed
[here](https://arxiv.org/pdf/1708.02750.pdf).
It is an efficient method of bounding box annotation, proposed
[here](https://arxiv.org/pdf/1708.02750.pdf).
Before starting, you need to be sure that ``Box by 4 points`` is selected.
![](static/documentation/images/image134.jpg)
Press ``N`` for entering drawing mode. Click exactly four extreme points:
the top, bottom, left- and right-most physical points on the object.
Drawing is automatically completed right after clicking the fourth point.
Press ``N`` for entering drawing mode. Click exactly four extreme points:
the top, bottom, left- and right-most physical points on the object.
Drawing is automatically completed right after clicking the fourth point.
Press ``Esc`` to cancel editing.
![](static/documentation/images/gif016.gif)
@ -1023,9 +1019,9 @@ automatically. You can adjust the polyline after it has been drawn.
## Annotation with cuboids
It is used to annotate 3 dimensional objects such as cars, boxes, etc...
It is used to annotate 3 dimensional objects such as cars, boxes, etc...
Currently the feature supports one point perspective and has the contraint
where the vertical edges are exactly parallel to the sides.
where the vertical edges are exactly parallel to the sides.
### Creating the cuboid
@ -1036,9 +1032,9 @@ You may draw the cuboid by placing 4 points, after which the drawing completes a
The first 3 points will represent a plane of the cuboid
while the last point represents the depth of that plane.
For the first 3 points, it is recomended to only draw the 2 closest side faces,
as well as the top and bottom face.
as well as the top and bottom face.
A few examples:
A few examples:
![](static/documentation/images/CuboidDrawing1.gif)
![](static/documentation/images/CuboidDrawing2.gif)
@ -1047,12 +1043,12 @@ A few examples:
### Editing the cuboid
The cuboid can be edited in multiple ways, by dragging points or by dragging certain faces.
First notice that there is a face that is painted with pink lines only, let us call it the front face.
The cuboid can be edited in multiple ways, by dragging points or by dragging certain faces.
First notice that there is a face that is painted with pink lines only, let us call it the front face.
The cuboid can be moved by simply dragging the shape as normal.
The cuboid can be extended by dragging on the point in the middle of the edges.
The cuboid can also be extended up and down by dragging the point at the vertices.
The cuboid can be moved by simply dragging the shape as normal.
The cuboid can be extended by dragging on the point in the middle of the edges.
The cuboid can also be extended up and down by dragging the point at the vertices.
![](static/documentation/images/CuboidEditing1.gif)
@ -1063,17 +1059,17 @@ The cuboid can then be edited as usual.
![](static/documentation/images/EditingPerspective.gif)
If you wish to reset perspective effects, you may right click on cuboid,
and select ``Reset Perspective`` to return to a regular cuboid.
and select ``Reset Perspective`` to return to a regular cuboid.
The location of the pink face can be swapped with the adjacent visible side face.
This is done by right clicking on the cuboid and selecting ``Switch Perspective Orientation``.
Note that this will also reset the perspective effects.
Note that this will also reset the perspective effects.
![](static/documentation/images/ResetPerspective.gif)
Certain faces of the cuboid can also be edited,
these faces are the left, right and dorsal faces, relative to the pink face.
Simply drag the faces to move them independently from the rest of the cuboid.
these faces are the left, right and dorsal faces, relative to the pink face.
Simply drag the faces to move them independently from the rest of the cuboid.
![](static/documentation/images/CuboidEditing2.gif)
@ -1105,14 +1101,14 @@ You can add/delete points after finishing.
You can use linear interpolation for points to annotate a moving object:
1. Before starting, you have to be sure that ``Points`` is selected.
1. Linear interpolation works only with one point, so you need to set ``Poly Shapes Size``: 1.
1. Before starting, you have to be sure that ``Points`` is selected.
1. Linear interpolation works only with one point, so you need to set ``Poly Shapes Size``: 1.
1. After that select the interpolation mode.
![](static/documentation/images/image122.jpg)
1. Press ``N`` or click ``Create Shape`` for entering drawing mode.
Click LMB to create a point and shape will be automatically completed.
Click LMB to create a point and shape will be automatically completed.
![](static/documentation/images/gif011_DETRAC.gif)
@ -1146,25 +1142,25 @@ a shape is created and you can work with it as a polygon.
## Automatic annotation
Automatic Annotation is used for creating preliminary annotations.
To use Automatic Annotation you need a DL model. You can use primary models or models uploaded by a user.
Automatic Annotation is used for creating preliminary annotations.
To use Automatic Annotation you need a DL model. You can use primary models or models uploaded by a user.
You can find the list of available models in the ``Models`` section.
1. To launch automatic annotation, you should open the dashboard and find a task which you want to annotate.
1. To launch automatic annotation, you should open the dashboard and find a task which you want to annotate.
Then click the ``Actions`` button and choose option ``Automatic Annotation`` from the dropdown menu.
![](static/documentation/images/image119_DETRAC.jpg)
1. In the dialog window select a model you need. DL models are created for specific labels, e.g.
the Crossroad model was taught using footage from cameras located above the highway and it is best to
use this model for the tasks with similar camera angles.
If it's necessary select the ``Clean old annotations`` checkbox.
Adjust the labels so that the task labels will correspond to the labels of the DL model.
For example, lets consider a task where you have to annotate labels “car” and “person”.
You should connect the “person” label from the model to the “person” label in the task.
As for the “car” label, you should choose the most fitting label available in the model - the “vehicle” label.
The task requires to annotate cars only and choosing the “vehicle” label implies annotation of all vehicles,
in this case using auto annotation will help you complete the task faster.
1. In the dialog window select a model you need. DL models are created for specific labels, e.g.
the Crossroad model was taught using footage from cameras located above the highway and it is best to
use this model for the tasks with similar camera angles.
If it's necessary select the ``Clean old annotations`` checkbox.
Adjust the labels so that the task labels will correspond to the labels of the DL model.
For example, lets consider a task where you have to annotate labels “car” and “person”.
You should connect the “person” label from the model to the “person” label in the task.
As for the “car” label, you should choose the most fitting label available in the model - the “vehicle” label.
The task requires to annotate cars only and choosing the “vehicle” label implies annotation of all vehicles,
in this case using auto annotation will help you complete the task faster.
Click ``Submit`` to begin the automatic annotation process.
![](static/documentation/images/image120.jpg)
@ -1178,9 +1174,9 @@ You can find the list of available models in the ``Models`` section.
![](static/documentation/images/gif014_DETRAC.gif)
1. Separated bounding boxes can be edited by removing false positives, adding unlabeled objects and
merging into tracks using ``ReID merge`` function. Click the ``ReID merge`` button in the menu.
You can use the default settings (for more information click [here](cvat/apps/reid/README.md)).
To launch the merging process click ``Merge``. Each frame of the track will be a key frame.
merging into tracks using ``ReID merge`` function. Click the ``ReID merge`` button in the menu.
You can use the default settings (for more information click [here](cvat/apps/reid/README.md)).
To launch the merging process click ``Merge``. Each frame of the track will be a key frame.
![](static/documentation/images/image133.jpg)

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