Some documentation added for skeletons feature (#4925)
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---
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title: 'Annotation with skeletons'
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linkTitle: 'Annotation with skeletons'
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weight: 12
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description: 'Guide to creating and editing skeletons.'
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---
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Skeletons should be used as annotations `templates` when you need to annotate complex objects sharing the same structure
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(e.g. human pose estimation, facial landmarks, etc.).
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A skeleton consist of any number of points (also called as elements), joined or not joined by edges.
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Any point itself is considered like an individual object with its own attributes and properties
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(like color, occluded, outside, etc). At the same time a skeleton point can exist only within the parent skeleton.
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Any skeleton elements can be hidden (by marking them `outside`) if necessary (for example if a part is out of a frame).
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Currently there are two formats which support exporting skeletons: CVAT & COCO.
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---
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title: "Creating the skeleton"
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linkTitle: "Creating the skeleton"
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weight: 1
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---
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#### Initial skeleton setup
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Unlike other CVAT objects, to start annotating using skeletons, first of all you need to setup a skeleton.
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You can do that in the label configurator during creating a task/project, or later in created instances.
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So, start by clicking `Setup skeleton` option:
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Below the regular label form where you need to add a name, and setup attributes if necessary,
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you will see a drawing area with some buttons aside:
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- PUT AN IMAGE AS A BACKGROUND - is a helpful feature you can use to draw a skeleton template easier,
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seeing an example - object you need to annotate in the future.
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- PUT NEW SKELETON POINTS - is activated by default.
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It is a mode where you can add new skeleton points clicking the drawing area.
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- DRAW AN EDGE BETWEEN TWO POINTS - in this mode you can add an edge,
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clicking any two points, which are not joined yet.
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- REMOVE A DRAWN SKELETON POINTS - in this mode clicking a point will remove the point and all attached edges.
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You can also remove an edge only, it will be highligted as red on hover.
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- DOWNLOAD DRAWN TEMPLATE AS AN .SVG - you can download setup configuration to use it in future
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- UPLOAD A TEMPLATE FROM AN .SVG FILE - you can upload previously downloaded configuration
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Let's draw an exampe skeleton - star. After the skeleton is drawn, you can setup each its point.
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Just hover the point, do right mouse click and click `Configure`:
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Here you can setup a point name, its color and attributes if necessary like for a regular CVAT label:
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Press `Done` button to finish editing the point. Press `Continue` button to save the skeleton.
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Continue creating a task/project in a regular way.
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For an existing task/project you are not allowed to change a skeleton configuration for now.
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You can copy/insert skeletons configuration using `Raw` tab of the label configurator.
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#### Drawing a skeleton from rectangle
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In opened job go to left sidebar and find `Draw new skeleton` control, hover it:
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If the control is absent, be sure you have setup at least one skeleton in the corresponding task/project.
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In a pop-up dropdown you can select between a skeleton `Shape` and a skeleton `Track`, depends on your task.
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Draw a skeleton as a regular bounding box, clicking two points on a canvas:
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Well done, you've just created the first skeleton.
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---
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title: 'Editing the skeleton'
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linkTitle: 'Editing the skeleton'
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weight: 2
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---
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#### Editing skeletons on the canvas
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A drawn skeleton is wrapped by a bounding box for a user convenience.
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Using this wrapper the user can edit the skeleton as a regular bounding box, by dragging, resizing, or rotating:
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Moreover, each the skeleton point can be dragged itself. After dragging, the wrapping bounding box is
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adjusted automatically, other points are not affected:
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You can use `Shortcuts` on both a skeleton itself and its elements.
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- Hover the mouse cursor over the bounding box to apply a shortcut on the whole skeleton
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(like lock, occluded, pinned, keyframe and outside for skeleton tracks)
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- Hover the mouse cursor over one of skeleton points to apply a shortcut to this point
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(the same shortcuts list, but **outside is available also for a skeleton shape elements**)
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#### Editing skeletons on the sidebar
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Using the sidebar is another way to setup skeleton properties, and attributes.
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It works a similar way, like for other kinds of objects supported by CVAT, but with some changes:
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- A user is not allowed to switch a skeleton label
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- `Outside` property is always available for skeleton elements (it does not matter if they are tracks or not)
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- Additional collapse is available for a user, to see a list of skeleton parts
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<div style="display: flex; align-items: flex-start;">
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<img src="/images/image-skeleton-track-sidebar.jpg" width="300px" />
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<img src="/images/image-skeleton-shape-sidebar.jpg" width="300px" />
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</div>
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