# Module CVAT-CANVAS ## Description The CVAT module written in TypeScript language. It presents a canvas to viewing, drawing and editing of annotations. ## Versioning If you make changes in this package, please do following: - After not important changes (typos, backward compatible bug fixes, refactoring) do: `yarn version --patch` - After changing API (backward compatible new features) do: `yarn version --minor` - After changing API (changes that break backward compatibility) do: `yarn version --major` ## Commands - Building of the module from sources in the `dist` directory: ```bash yarn run build yarn run build --mode=development # without a minification ``` ## Using Canvas itself handles: - Shape context menu (PKM) - Image moving (mousedrag) - Image resizing (mousewheel) - Image fit (dblclick) - Remove point (PKM) - Polyshape editing (Shift + LKM) ### API Methods ```ts enum RectDrawingMethod { CLASSIC = 'By 2 points', EXTREME_POINTS = 'By 4 points' } enum CuboidDrawingMethod { CLASSIC = 'From rectangle', CORNER_POINTS = 'By 4 points', } enum Mode { IDLE = 'idle', DRAG = 'drag', RESIZE = 'resize', DRAW = 'draw', EDIT = 'edit', MERGE = 'merge', SPLIT = 'split', GROUP = 'group', INTERACT = 'interact', SELECT_ROI = 'select_roi', DRAG_CANVAS = 'drag_canvas', ZOOM_CANVAS = 'zoom_canvas', } interface Configuration { smoothImage?: boolean; autoborders?: boolean; displayAllText?: boolean; textFontSize?: number; textPosition?: 'auto' | 'center'; textContent?: string; undefinedAttrValue?: string; showProjections?: boolean; forceDisableEditing?: boolean; intelligentPolygonCrop?: boolean; forceFrameUpdate?: boolean; creationOpacity?: number; CSSImageFilter?: string; } interface DrawData { enabled: boolean; shapeType?: string; rectDrawingMethod?: RectDrawingMethod; cuboidDrawingMethod?: CuboidDrawingMethod; numberOfPoints?: number; initialState?: any; crosshair?: boolean; } interface InteractionData { shapeType: string; minVertices?: number; } interface GroupData { enabled: boolean; resetGroup?: boolean; } interface MergeData { enabled: boolean; } interface SplitData { enabled: boolean; } interface InteractionResult { points: number[]; shapeType: string; button: number; }; interface DrawnData { shapeType: string; points: number[]; objectType?: string; occluded?: boolean; attributes?: [index: number]: string; label?: Label; color?: string; } interface Canvas { html(): HTMLDivElement; setup(frameData: any, objectStates: any[], zLayer?: number): void; setupReviewROIs(reviewROIs: Record): void; activate(clientID: number | null, attributeID?: number): void; rotate(rotationAngle: number): void; focus(clientID: number, padding?: number): void; fit(): void; grid(stepX: number, stepY: number): void; interact(interactionData: InteractionData): void; draw(drawData: DrawData): void; group(groupData: GroupData): void; split(splitData: SplitData): void; merge(mergeData: MergeData): void; select(objectState: any): void; fitCanvas(): void; bitmap(enable: boolean): void; selectROI(enable: boolean): void; dragCanvas(enable: boolean): void; zoomCanvas(enable: boolean): void; mode(): Mode; cancel(): void; configure(configuration: Configuration): void; isAbleToChangeFrame(): boolean; destroy(): void; readonly geometry: Geometry; } ``` ### API CSS - All drawn objects (shapes, tracks) have an id `cvat_canvas_shape_{objectState.clientID}` - Drawn shapes and tracks have classes `cvat_canvas_shape`, `cvat_canvas_shape_activated`, `cvat_canvas_shape_grouping`, `cvat_canvas_shape_merging`, `cvat_canvas_shape_drawing`, `cvat_canvas_shape_occluded` - Drawn review ROIs have an id `cvat_canvas_issue_region_{issue.id}` - Drawn review roi has the class `cvat_canvas_issue_region` - Drawn texts have the class `cvat_canvas_text` - Tags have the class `cvat_canvas_tag` - Canvas image has ID `cvat_canvas_image` - Grid on the canvas has ID `cvat_canvas_grid` and `cvat_canvas_grid_pattern` - Crosshair during a draw has class `cvat_canvas_crosshair` - To stick something to a specific position you can use an element with id `cvat_canvas_attachment_board` ### Events Standard JS events are used. ```js - canvas.setup - canvas.activated => {state: ObjectState} - canvas.clicked => {state: ObjectState} - canvas.moved => {states: ObjectState[], x: number, y: number} - canvas.find => {states: ObjectState[], x: number, y: number} - canvas.drawn => {state: DrawnData} - canvas.interacted => {shapes: InteractionResult[]} - canvas.editstart - canvas.edited => {state: ObjectState, points: number[]} - canvas.splitted => {state: ObjectState} - canvas.groupped => {states: ObjectState[]} - canvas.merged => {states: ObjectState[]} - canvas.canceled - canvas.dragstart - canvas.dragstop - canvas.zoomstart - canvas.zoomstop - canvas.zoom - canvas.reshape - canvas.fit - canvas.dragshape => {id: number} - canvas.roiselected => {points: number[]} - canvas.resizeshape => {id: number} - canvas.contextmenu => { mouseEvent: MouseEvent, objectState: ObjectState, pointID: number } - canvas.error => { exception: Error } - canvas.destroy ``` ### WEB ```js // Create an instance of a canvas const canvas = new window.canvas.Canvas(); console.log('Version ', window.canvas.CanvasVersion); console.log('Current mode is ', window.canvas.mode()); // Put canvas to a html container htmlContainer.appendChild(canvas.html()); canvas.fitCanvas(); // Next you can use its API methods. For example: canvas.rotate(270); canvas.draw({ enabled: true, shapeType: 'rectangle', crosshair: true, rectDrawingMethod: window.Canvas.RectDrawingMethod.CLASSIC, }); ``` ## API Reaction | | IDLE | GROUP | SPLIT | DRAW | MERGE | EDIT | DRAG | RESIZE | ZOOM_CANVAS | DRAG_CANVAS | INTERACT | | ----------------- | ---- | ----- | ----- | ---- | ----- | ---- | ---- | ------ | ----------- | ----------- | -------- | | setup() | + | + | + | +/- | + | +/- | +/- | +/- | + | + | + | | activate() | + | - | - | - | - | - | - | - | - | - | - | | rotate() | + | + | + | + | + | + | + | + | + | + | + | | focus() | + | + | + | + | + | + | + | + | + | + | + | | fit() | + | + | + | + | + | + | + | + | + | + | + | | grid() | + | + | + | + | + | + | + | + | + | + | + | | draw() | + | - | - | + | - | - | - | - | - | - | - | | interact() | + | - | - | - | - | - | - | - | - | - | + | | split() | + | - | + | - | - | - | - | - | - | - | - | | group() | + | + | - | - | - | - | - | - | - | - | - | | merge() | + | - | - | - | + | - | - | - | - | - | - | | fitCanvas() | + | + | + | + | + | + | + | + | + | + | + | | dragCanvas() | + | - | - | - | - | - | + | - | - | + | - | | zoomCanvas() | + | - | - | - | - | - | - | + | + | - | - | | cancel() | - | + | + | + | + | + | + | + | + | + | + | | configure() | + | + | + | + | + | + | + | + | + | + | + | | bitmap() | + | + | + | + | + | + | + | + | + | + | + | | setZLayer() | + | + | + | + | + | + | + | + | + | + | + | | setupReviewROIs() | + | + | + | + | + | + | + | + | + | + | + | | destroy() | + | + | + | + | + | + | + | + | + | + | + | You can call setup() during editing, dragging, and resizing only to update objects, not to change a frame. You can change frame during draw only when you do not redraw an existing object Other methods do not change state and can be used at any time.