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Dmitry Kruchinin e484aa7587
Migrate to node 16, npm 7. (#3773)
* Migrate to node 16 and nmp 7.

* Step 2

* Moving eslint to one package.json

* Fix package for 3D

* Update package files

* Fix package.json. Update package-lock.json. Update DockeFile.ui

* Change "node-sass" to "sass" due to snyk issues

* Automatically update your stylesheets due to DEPRECATION WARNING from sass

* Moving all dev dependencies to root package.json

* Remove unnecessary dependence from cvat-core-package.json

* Update of the year in copyrights

* Update CHANGELOG.md

* Define workspaces

* Update npm command to root package.json

* Update npm commands and corresponding files

* Update npm command.

* Fix Dockerfile.ui

* Fix error loading rule '@typescript-eslint/dot-notation'

* Fix eslint check issue

Co-authored-by: Boris Sekachev <boris.sekachev@intel.com>
4 years ago
..
src/typescript CVAT-3D milestone6 (#3234) 5 years ago
.eslintignore CVAT-3D Milestone2 (#2645) 5 years ago
.eslintrc.js Migrate to node 16, npm 7. (#3773) 4 years ago
.gitignore CVAT-3D Milestone2 (#2645) 5 years ago
README.md CVAT 3D Milestone-5 (#3079) 5 years ago
package-lock.json Migrate to node 16, npm 7. (#3773) 4 years ago
package.json Migrate to node 16, npm 7. (#3773) 4 years ago
tsconfig.json CVAT-3D Milestone2 (#2645) 5 years ago
webpack.config.js Added notification, adjusted browserlist query and configs (#3501) 5 years ago

README.md

Module CVAT-CANVAS-3D

Description

The CVAT module written in TypeScript language. It presents a canvas to viewing, drawing and editing of 3D annotations.

Versioning

If you make changes in this package, please do following:

  • After not important changes (typos, backward compatible bug fixes, refactoring) do: npm version patch
  • After changing API (backward compatible new features) do: npm version minor
  • After changing API (changes that break backward compatibility) do: npm version major

Commands

  • Building of the module from sources in the dist directory:
npm run build
npm run build -- --mode=development     # without a minification

API Methods

interface Canvas3d {
  html(): ViewsDOM;
  setup(frameData: any, objectStates: any[]): void;
  isAbleToChangeFrame(): boolean;
  mode(): Mode;
  render(): void;
  keyControls(keys: KeyboardEvent): void;
  draw(drawData: DrawData): void;
  cancel(): void;
  dragCanvas(enable: boolean): void;
  activate(clientID: number | null, attributeID?: number): void;
  configureShapes(shapeProperties: ShapeProperties): void;
  fitCanvas(): void;
  fit(): void;
  group(groupData: GroupData): void;
}

WEB

// Create an instance of a canvas
const canvas = new window.canvas.Canvas3d();

console.log('Version ', window.canvas.CanvasVersion);
console.log('Current mode is ', window.canvas.mode());

// Put canvas to a html container
const views = canvas.html();
htmlContainer.appendChild(views.perspective);
htmlContainer.appendChild(views.top);
htmlContainer.appendChild(views.side);
htmlContainer.appendChild(views.front);